Portrait
Portrait
Identity
Name: Warren Earp
Title: Range Detective
Religion: Pinkertons – Back Office
Player Information
Player: Image
Campaign: Weird Wild West
Created On: Jan 21, 2016
191 Points
Attributes: 89
Advantages: 88
Disadvantages: -35
Quirks: 0
Skills: 49
Spells: 0
Race: 0
Earned: 0
Description
Race: Human Height: 5' 8" Hair: Brown, Straight, Medium
Gender: Male Weight: 160 lb Eyes: Violet
Age: 22 Size: +0 Skin: Light Brown
Birthday: November 29 TL: 5+1 Hand: Ambidextrious
Attributes
Strength (ST): 11
Dexterity (DX): 12
Intelligence (IQ): 11
Health (HT): 12
Will: 10
Fright Check: 12
Basic Speed: 6.25
Basic Move: 6
Perception: 11
Vision: 11
Hearing: 11
Taste & Smell: 11
Touch: 11
thr: 1d-1, sw: 1d+1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 24 lb 6 10
Light (1) 48 lb 4 9
Medium (2) 72 lb 3 8
Heavy (3) 144 lb 2 7
X-Heavy (4) 240 lb 1 6
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 2
17-18 Neck -5 0
- Vitals -3 0
Fatigue/Hit Points
Current FP:
Basic FP: 11
Tired: 3
Collapse: 0
Unconscious: -11
Current HP:
Basic HP: 12
Reeling: 3
Collapse: 0
Check #1: -12
Check #2: -24
Check #3: -36
Check #4: -48
Dead: -60
Lifting & Moving Things
Basic Lift: 24 lb
One-Handed Lift: 48 lb
Two-Handed Lift: 192 lb
Shove & Knock Over: 288 lb
Running Shove & Knock Over: 576 lb
Carry On Back: 360 lb
Shift Slightly: 1,200 lb
Advantages & Disadvantages Pts Ref
Advantages 86
Ambidexterity 5 B39
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Extra Attack 1
Multi-Strike, +20%; Single Skill (Guns (Pistol)), -20%.
25 B53, GF15
Fearlessness 2 4 B55
Hard to Kill 2 4 B58
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
10 B59
Signature Gear 2
Colt D.A.'s ($900x2), Fast Draw Rigs ($500x2): $2800 ($2500/lvl)
2 B85
Weapon Bond
Left Colt D.A.
1 HT250, MA52
Weapon Bond
Right Colt D.A.
1 HT250, MA52
Early Adopter (Pistols)
Colt D.A. prototypes
1 GF18
Way of the West 18 GF25
Gunslinger
Gun Rack (Guns (Pistol) Only), -40%.
15 B58
Style Familiarity (Way of the West) 1 MA49
Fastest Gun in the West
+1/lvl in Fast-Draw quick contests
1 GF18
Pistol Fist (Guns)
Use Guns (Pistol) to pistol-whip and parry
1 GF21
Disadvantages -35
Bad Temper
CR: 12 (Resist Quite Often).
-10 B124
Bully
CR: 12 (Resist Quite Often).
-10 B125
Impulsiveness
CR: 15 (Resist Almost All The Time).
-5 B139
Overconfidence
CR: 12 (Resist Quite Often).
-5 B148
Sense of Duty
Brothers & Companions, -5.
-5 B153
Patron
Secret
0 B72
Ally (Brother)
Point total (150% of your starting points), +10; Appears quite rarely (6-), x0.5; Favor, x0.2.
1 B36
Reputation 1
People Affected (Lawmen), x0.33; Recognized sometimes (10-), x0.5.
Point Cost/Lvl adjusted because GCS not rounding up.
1 B26
Skills SL RSL Pts Ref
Observation 10 Per-1 1 B211
Detective SP34
Criminology/TL5+1 11 IQ+0 2 B186
Detect Lies 9 Per-2 1 B187
Intimidation 9 Will-1 1 B202
Law (U.S. Crimminal) 9 IQ-2 1 B204
Shadowing
Default: Stealth - 4
10 IQ-1 1 B219
Stealth 11 DX-1 1 B222
Streetwise 10 IQ-1 1 B223
Tracking 10 Per-1 1 B226
Way of the West GF25
Required
Fast-Draw (Pistol)
Includes C.R. Does not included Fastest Gun in the West (+1), Weapon Bond (+1), or holster (+2/-1) bonuses/penalties
15 DX+3 4 B194
Guns/TL5 (Pistol)
Default: Guns/TL5 (Rifle) - 2
19 DX+7 24 B198
Guns/TL5 (Rifle)
Default: Guns/TL5 (Shotgun) - 2
12 DX+0 1 B198
Guns/TL5 (Shotgun) 12 DX+0 1 B198
Riding (Equine) 11 DX-1 1 B217
Armoury/TL5 (Small Arms) 10 IQ-1 1 B178
Knife 12 DX+0 1 B208
Guns/TL5 (Musket)
Default: Guns/TL5 (Pistol) - 2
17 DX+5 1 B198
Guns/TL5 (Submachine Gun)
Default: Guns/TL5 (Pistol) - 2
17 DX+5 0 B198
Thrown Weapon (Knife) 8 DX-4 0 B226
Everyman
Area Knowledge (U.S.A.) 11 IQ+0 1 B176
Current Affairs/TL5+1 (Headline News) 11 IQ+0 1 B186
First Aid/TL5+1 11 IQ+0 1 B195
Knot-Tying 12 DX+0 1 B203
Weather Sense/TL5+1 10 IQ-1 1 B209
Spells Class Mana Cost Time SL RSL Pts Ref
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Colt M1878 D.A., .44-40 Winchester
Includeds Fit to Owner (2x cost, GF41) Weapon Bond (+1 skill); $900 Sig. Gear
Pistol Fist 20 14 1d-1 cr C
Natural Kick 10 No 1d-1 cr C,1
Natural Kick w/Boots 10 No 1d cr C,1
Natural Punch 12 10 1d-2 cr C
Survival Knife 12 9 1d-1 cut C,1 6
Survival Knife 12 9 1d-1 imp C 6
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Colt M1878 D.A., .44-40 Winchester
Includeds Fit to Owner (2x cost, GF41) Weapon Bond (+1 skill); $900 Sig. Gear
20 2 2d+1 pi+ 120/1,300 3 6(3i) -2 3 10
Equipment (22.878 lb; $1,732.6) # $ W ∑ $ ∑ W Ref
Belt
Values ranges from $10-$50
E 1 30 0 lb 75 12.4 lb HT31
Fast Draw Rig
+2 Fast-Draw (Pistol); $500 Sig. Gear ($25•20 B345)
E 1 0 3 lb 0 5.7 lb GF43
Colt M1878 D.A., .44-40 Winchester
Includes Fit to Owner (2x cost, GF41) Weapon Bond (+1 skill); $900 Sig. Gear
E 1 0 2.7 lb 0 2.7 lb HTAG18
Survival Knife E 1 45 1 lb 45 1 lb HT200
Fast Draw Rig
+2 Fast-Draw (Pistol); $500 Sig. Gear ($25•20 B345)
E 1 0 3 lb 0 5.7 lb GF43
Colt M1878 D.A., .44-40 Winchester
Includeds Fit to Owner (2x cost, GF41) Weapon Bond (+1 skill); $900 Sig. Gear
E 1 0 2.7 lb 0 2.7 lb HTAG18
Cartridge Bandoleer
Holds 50 rounds.
E 1 15 1 lb 43.6 3.478 lb HT54
.44-40 Winchester (10.8x33mmR E 36 0.6 0.043 lb 21.6 1.548 lb HT177
.450 Adams (12.05x17mmR) E 10 0.3 0.045 lb 3 0.45 lb HT176
12-gauge 2.5" (18.5x63mmR)
Light cased. Shotshell.
E 4 1 0.12 lb 4 0.48 lb AG44
Ordinary Clothes
Value = 20% Cost of Living ($600 Status 0 assumed)
E 1 120 4 lb 120 4 lb HT63
Boots
Flexible.
E 1 80 3 lb 80 3 lb HT68
Packed - 1 0 0 lb 1,414 41.38 lb
Remington Hammer Lifter, 12G 2.5"
Adventure Guns gives weight as 8.8/0.24
- 1 250 8.8 lb 250 8.8 lb AG21,24
Shoulder Holster
-1 Fast-Draw (Pistol).
- 1 50 1 lb 310 2.1 lb HT154
Webley No. 2 British Bull Dog, .450 Adams - 1 260 1.1 lb 260 1.1 lb HTAG14
Long Coat, Leather
includes DR for arms…
- 1 250 10 lb 250 10 lb HT64
Complete Wardrobe
Value = 100% Cost of Living ($600 Status 0 assumed)
- 1 600 20 lb 600 20 lb B266
12-gauge 2.5" (18.5x63mmR)
Light cased. Shotshell.
- 4 1 0.12 lb 4 0.48 lb AG44
Notes
Warren Earp and his friends were poisoned to death by the coward, Alfred Seargent (maybe an alias).

http://www.historynet.com/warren-earp-the-little-brother.htm

COLT D.A.s: Guns/TL5 (Pistol)-19 — My weapons of choice, effective skill 22.
• I shoot for the vitals(-3) when I'm ≤10 yards -4), at an effective skill of ≥15, Dmg 2d+1 pi+.
2 yds (-0) - skill 19
3 yds (-1) - skill 18
5 yds (-2) - skill 17
7 yds (-3) - skill 16
10 yds (-4) - skill 15
Otherwise, I shoot at whatever target presents itself at an effective skill of 22 less range penalties.
15 yds (-5) - skill 17
20 yds (-6) - skill 16
30 yds (-7) - skill 15
50 yds (-8) - skill 14
70 yds (-9) - skill 13
• When I’m feeling merciful, I’ll Fast-Draw-18 and pistol whip the face at an effective skill of 15, Dmg 1d-1 cr.

Bonuses/Penalties:
Colt custom fitted (Weapon Bond Perk) these prototype (Early Adopter Perk) shooting irons to me.
+1 – Weapon Bond
+2(+1) to hit – Acc & Gunslinger when RoF is 1 (2 or 3 – see Trigger Mechanisms in High Tech, p. 82)
+2 fast-draw – Fast-Draw rig

to fast-draw: 18 = 14 +1(C.R.) +1(Weapon Bond) +2(Fast-Draw Rig)

to hit vitals at 2 yards: 19 = 19 + 1(Weapon Bond) + 2(Acc if RoF 1) - 3(vitals)
to hit skull at 2 yards: 15 = 19 + 1(Weapon Bond) + 2(Acc if RoF 1) - 7(skull)
to hit face at 2 yards: 17 = 19 + 1(Weapon Bond) + 2(Acc if RoF 1) - 5(face)

to pistol-whip face: 15 = 19 + 1(Weapon Bond) - 5(face)
to parry: 14 = (19 + 1(Weapon Bond))/2 + 3 +1(C.R.) = 14

REMINGTON 12 GAUGE: Guns/TL5 (Shotgun)-17
• I shoot at whatever target presents itself at an effective skill of 17. (Slugs are unavailable. (1.))

BULL DOG: Guns/TL5 (Pistol)-19 — My back-up weapon, effective skill 20.
• I shoot for the vitals(-3) when I'm ≤5 yards(-2), at an effective skill of ≥15, Dmg 1d+2 pi.
2 yds (-0) - skill 17
3 yds (-1) - skill 16
5 yds (-2) - skill 15
Otherwise, I shoot at whatever target presents itself at an effective skill of 20 less range penalties.
7 yds (-3) - skill 17
10 yds (-4) - skill 16
15 yds (-5) - skill 15
20 yds (-6) - skill 14
30 yds (-7) - skill 13
• If I’m feeling merciful, I'll grapple with one hand at DX 12 (DX-4 to opponent if successful (B370-1)),
then with my other hand, I’ll Fast-Draw-14 and pistol whip his face at an effective skill of 14, Dmg 1d-1 cr.

Bonuses/Penalties:
+1(+0) – Acc & Gunslinger when RoF is 1 (2 or 3 – see Trigger Mechanisms in High Tech, p. 82)
-1 fast-draw – shoulder holster

to fast-draw: 14 = 14 +1(C.R.) -1(Shoulder Holster)

to hit vitals at 2 yards: 17 = 19 + 1(Acc if RoF 1) - 3(vitals)
to hit skull at 2 yards: 13 = 19 + 1(Acc if RoF 1) - 7(skull)
to hit face at 2 yards: 15 = 19 +1(Acc if RoF 1) - 5(face)

to pistol-whip face: 14 = 19 - 5(face)
to parry: 13 = 19/2 + 3 +1(C.R.) = 13.5 round down

PERKS
— 1 noncombat perk per 25 character points (GURPS Power Up 2: Perks, p. 3)
— 1 combat perk per 20 points in combat, military, and/or police skills (GURPS Power Up 2: Perks, p. 4)
— 191 character points, 44 points in combat, military, and/or police skills –> 7 perks, 2 may be combat
• Early Adopter
• Favor (1 point Ally)
• Weapon Bond
• Weapon Bond

— 1 extra perk (not counting Style Perk) per 10pts in Way of the West (required (MA49)) skills and techniques
(GURPS Power Up 2: Perks, p. 4)
— 31 points in Way of the West skills –> 3 extra Way of the West perks
• Fastest Gun in the West
• Pistol Fist (Guns)
• Style Familiarity (Way of the West)

___
1. "Pumpkin balls" were available, but they are not slugs per se.
http://www.ballisticproducts.com/Pumpkin-Ball-Slugs-12ga-715-550gr-25_pak/productinfo/7000004/

I'm not sure how I would stat those, so let's avoid them. Shotguns... ugh... Yeah. Shotguns are a headache.
Mook on shotguns: http://www.themook.net/gamegeekery/this-is-my-boomstick/ ––Cal, 27 March 2016