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Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
Colt M1878 D.A., .44-40 Winchester Includeds Fit to Owner (2x cost, GF41) Weapon Bond (+1 skill); $900 Sig. Gear |
Pistol Fist | 20 | 14 | 1d-1 cr | C | ||
Natural | Kick | 10 | No | 1d-1 cr | C,1 | ||
Natural | Kick w/Boots | 10 | No | 1d cr | C,1 | ||
Natural | Punch | 12 | 10 | 1d-2 cr | C | ||
Survival Knife | 12 | 9 | 1d-1 cut | C,1 | 6 | ||
Survival Knife | 12 | 9 | 1d-1 imp | C | 6 |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
Colt M1878 D.A., .44-40 Winchester Includeds Fit to Owner (2x cost, GF41) Weapon Bond (+1 skill); $900 Sig. Gear |
20 | 2 | 2d+1 pi+ | 120/1,300 | 3 | 6(3i) | -2 | 3 | 10 |
Equipment (22.878 lb; $1,732.6) | √ | # | $ | W | ∑ $ | ∑ W | Ref |
Belt Values ranges from $10-$50 |
E | 1 | 30 | 0 lb | 75 | 12.4 lb | HT31 |
Fast Draw Rig +2 Fast-Draw (Pistol); $500 Sig. Gear ($25•20 B345) |
E | 1 | 0 | 3 lb | 0 | 5.7 lb | GF43 |
Colt M1878 D.A., .44-40 Winchester Includes Fit to Owner (2x cost, GF41) Weapon Bond (+1 skill); $900 Sig. Gear |
E | 1 | 0 | 2.7 lb | 0 | 2.7 lb | HTAG18 |
Survival Knife | E | 1 | 45 | 1 lb | 45 | 1 lb | HT200 |
Fast Draw Rig +2 Fast-Draw (Pistol); $500 Sig. Gear ($25•20 B345) |
E | 1 | 0 | 3 lb | 0 | 5.7 lb | GF43 |
Colt M1878 D.A., .44-40 Winchester Includeds Fit to Owner (2x cost, GF41) Weapon Bond (+1 skill); $900 Sig. Gear |
E | 1 | 0 | 2.7 lb | 0 | 2.7 lb | HTAG18 |
Cartridge Bandoleer Holds 50 rounds. |
E | 1 | 15 | 1 lb | 43.6 | 3.478 lb | HT54 |
.44-40 Winchester (10.8x33mmR | E | 36 | 0.6 | 0.043 lb | 21.6 | 1.548 lb | HT177 |
.450 Adams (12.05x17mmR) | E | 10 | 0.3 | 0.045 lb | 3 | 0.45 lb | HT176 |
12-gauge 2.5" (18.5x63mmR) Light cased. Shotshell. |
E | 4 | 1 | 0.12 lb | 4 | 0.48 lb | AG44 |
Ordinary Clothes Value = 20% Cost of Living ($600 Status 0 assumed) |
E | 1 | 120 | 4 lb | 120 | 4 lb | HT63 |
Boots Flexible. |
E | 1 | 80 | 3 lb | 80 | 3 lb | HT68 |
Packed | - | 1 | 0 | 0 lb | 1,414 | 41.38 lb | |
Remington Hammer Lifter, 12G 2.5" Adventure Guns gives weight as 8.8/0.24 |
- | 1 | 250 | 8.8 lb | 250 | 8.8 lb | AG21,24 |
Shoulder Holster -1 Fast-Draw (Pistol). |
- | 1 | 50 | 1 lb | 310 | 2.1 lb | HT154 |
Webley No. 2 British Bull Dog, .450 Adams | - | 1 | 260 | 1.1 lb | 260 | 1.1 lb | HTAG14 |
Long Coat, Leather includes DR for arms… |
- | 1 | 250 | 10 lb | 250 | 10 lb | HT64 |
Complete Wardrobe Value = 100% Cost of Living ($600 Status 0 assumed) |
- | 1 | 600 | 20 lb | 600 | 20 lb | B266 |
12-gauge 2.5" (18.5x63mmR) Light cased. Shotshell. |
- | 4 | 1 | 0.12 lb | 4 | 0.48 lb | AG44 |
Notes |
Warren Earp and his friends were poisoned to death by the coward, Alfred Seargent (maybe an alias). http://www.historynet.com/warren-earp-the-little-brother.htm COLT D.A.s: Guns/TL5 (Pistol)-19 — My weapons of choice, effective skill 22. • I shoot for the vitals(-3) when I'm ≤10 yards -4), at an effective skill of ≥15, Dmg 2d+1 pi+. 2 yds (-0) - skill 19 3 yds (-1) - skill 18 5 yds (-2) - skill 17 7 yds (-3) - skill 16 10 yds (-4) - skill 15 Otherwise, I shoot at whatever target presents itself at an effective skill of 22 less range penalties. 15 yds (-5) - skill 17 20 yds (-6) - skill 16 30 yds (-7) - skill 15 50 yds (-8) - skill 14 70 yds (-9) - skill 13 • When I’m feeling merciful, I’ll Fast-Draw-18 and pistol whip the face at an effective skill of 15, Dmg 1d-1 cr. Bonuses/Penalties: Colt custom fitted (Weapon Bond Perk) these prototype (Early Adopter Perk) shooting irons to me. +1 – Weapon Bond +2(+1) to hit – Acc & Gunslinger when RoF is 1 (2 or 3 – see Trigger Mechanisms in High Tech, p. 82) +2 fast-draw – Fast-Draw rig to fast-draw: 18 = 14 +1(C.R.) +1(Weapon Bond) +2(Fast-Draw Rig) to hit vitals at 2 yards: 19 = 19 + 1(Weapon Bond) + 2(Acc if RoF 1) - 3(vitals) to hit skull at 2 yards: 15 = 19 + 1(Weapon Bond) + 2(Acc if RoF 1) - 7(skull) to hit face at 2 yards: 17 = 19 + 1(Weapon Bond) + 2(Acc if RoF 1) - 5(face) to pistol-whip face: 15 = 19 + 1(Weapon Bond) - 5(face) to parry: 14 = (19 + 1(Weapon Bond))/2 + 3 +1(C.R.) = 14 REMINGTON 12 GAUGE: Guns/TL5 (Shotgun)-17 • I shoot at whatever target presents itself at an effective skill of 17. (Slugs are unavailable. (1.)) BULL DOG: Guns/TL5 (Pistol)-19 — My back-up weapon, effective skill 20. • I shoot for the vitals(-3) when I'm ≤5 yards(-2), at an effective skill of ≥15, Dmg 1d+2 pi. 2 yds (-0) - skill 17 3 yds (-1) - skill 16 5 yds (-2) - skill 15 Otherwise, I shoot at whatever target presents itself at an effective skill of 20 less range penalties. 7 yds (-3) - skill 17 10 yds (-4) - skill 16 15 yds (-5) - skill 15 20 yds (-6) - skill 14 30 yds (-7) - skill 13 • If I’m feeling merciful, I'll grapple with one hand at DX 12 (DX-4 to opponent if successful (B370-1)), then with my other hand, I’ll Fast-Draw-14 and pistol whip his face at an effective skill of 14, Dmg 1d-1 cr. Bonuses/Penalties: +1(+0) – Acc & Gunslinger when RoF is 1 (2 or 3 – see Trigger Mechanisms in High Tech, p. 82) -1 fast-draw – shoulder holster to fast-draw: 14 = 14 +1(C.R.) -1(Shoulder Holster) to hit vitals at 2 yards: 17 = 19 + 1(Acc if RoF 1) - 3(vitals) to hit skull at 2 yards: 13 = 19 + 1(Acc if RoF 1) - 7(skull) to hit face at 2 yards: 15 = 19 +1(Acc if RoF 1) - 5(face) to pistol-whip face: 14 = 19 - 5(face) to parry: 13 = 19/2 + 3 +1(C.R.) = 13.5 round down PERKS — 1 noncombat perk per 25 character points (GURPS Power Up 2: Perks, p. 3) — 1 combat perk per 20 points in combat, military, and/or police skills (GURPS Power Up 2: Perks, p. 4) — 191 character points, 44 points in combat, military, and/or police skills –> 7 perks, 2 may be combat • Early Adopter • Favor (1 point Ally) • Weapon Bond • Weapon Bond — 1 extra perk (not counting Style Perk) per 10pts in Way of the West (required (MA49)) skills and techniques (GURPS Power Up 2: Perks, p. 4) — 31 points in Way of the West skills –> 3 extra Way of the West perks • Fastest Gun in the West • Pistol Fist (Guns) • Style Familiarity (Way of the West) ___ 1. "Pumpkin balls" were available, but they are not slugs per se. http://www.ballisticproducts.com/Pumpkin-Ball-Slugs-12ga-715-550gr-25_pak/productinfo/7000004/ I'm not sure how I would stat those, so let's avoid them. Shotguns... ugh... Yeah. Shotguns are a headache. Mook on shotguns: http://www.themook.net/gamegeekery/this-is-my-boomstick/ ––Cal, 27 March 2016 |